Drop down list of all Visual Logic events in the simulation that occur when the simulation is running.
Drop down list of all Visual Logic events in the simulation that are based on actions occurring.
Drop down list of all Visual Logic in your simulation.
Time Check VL
Visual logic that is executed at regular time interval when the simulation is running and the clock reaches one of the time check intervals.
Specify Visual Logic sections to run at specific time points or on recurring schedules.
Create a new independent section of Visual Logic.
Opens the last section of Visual Logic that was edited in this session.
Go to Bookmark
Quickly jump to lines of Visual Logic you have marked.
Stop on Next VL
Check this box to stop the simulation running when the next Visual Logic section is executed.
Disable all breakpoints so they are ignored and Visual Logic will execute without pausing when they are hit.
Remove all Visual Logic break points.
Identify your Visual Logic sections that are taking a long time to run.
Trace Call Stack
Call stack lets you see the chain of Visual Logic sections executed to get to the current point where it has been stopped.
Every executed line of Visual Logic is logged to a text file.
This feature allows any simulation object to hold information about that object in a similar way to labels do for Work Items.
Object Speed Code Lists are a way of quickly set Object Variables.
Save your code in External Libraries to re-use in other simulations or share with others.
This will password protect your Visual Logic. Users will be prompted to enter a password when trying to open Visual Logic sections