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        <title>Resources</title>
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        <description>Resources



Resources are items in the simulation that are required at Activities in order for the Activity to work on a Work Item.



Activities cannot start work until both a Work Item is available and the specified Resources are also available.



Examples of Resources include:</description>
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        <title>Queues</title>
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        <description>Queues

 A Queue is a place where work to be done can wait until appropriate Resources or Activities are available.



A Queue is one of the fundamental objects that make up the structure of your simulation.



For purposes of animation, Queues are assumed to be “close to</description>
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        <title>Activities</title>
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        <description>Activities

 An Activity is a place where work takes place on Work Items.



Work done at Acitivities usually takes up time and sometimes requires the availability of Resources. At an Activity a Work Item may be transformed in some way (perhaps by changing one or more of its Label). After the work is done the Work Item may be sent on to another simulation object, or one of a number of different simulation objects depending on routing rules that can be specified.</description>
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        <title>Start Points</title>
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        <description>Start Points



The Start Point is a simulation object where Work Items enter the Simulation.

There is no limit to the amount of Start Points within a simulation. Each Start Point can feed work in using different statistical distributions and schedules. Each one can also feed in Work Item types of different types depending on the parameter of the System being simulated.</description>
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        <title>End Points</title>
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        <description>End Points

 An End Point is a place where work that is complete, or otherwise finished, leaves your simulation.

At the point in time when each Work Item leaves, data is recorded about how long it has spent in the simulation (from the time when it entered through a</description>
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