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 All these worked examples are provided in the EXAMPLES directory in Simul8. All transport example file names begin with “Transp”.

Stage 1

Uses:

	*  One Path
	*  One Vehicle
	*  2 Loaders

The finished simulation should look like this:</description>
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        <description>Loader And Unloaders


Loaders place Work Items onto Vehicles and remove work from Vehicles. They are the entry and exit points to/from the path network.




Create a Loader from the Advanced Building Blocks tab on the Simulation Drawing Tool Panel. Enter a Loader's dialog by double clicking on the Loader.</description>
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        <description>Paths

 A path network consists of one or more paths. Once a Work Item enters a path network (on a Vehicle) it can travel to anywhere in that path network provided the paths are connected.

Work enters and leaves path networks via Loaders.

A path network consists of a number of connected paths. Use the Path Networks dialog, accessible from View by Type menu on the Build tab to create paths.</description>
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        <title>Vehicle Results</title>
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        <description>Vehicle Results


Use the results button in the Vehicle Class dialog to access results for the Vehicle class.



Click RIGHT on any of the results values to have the result placed on the KPI Summary.




Time Loaded indicates the percentage of time that the Vehicles in the Vehicle class are loaded with Work Items. If there is one Vehicle in the class then this is the percentage of time that this Vehicle had at least one Work Item on it (even if the Vehicle was still being loaded with the Work It…</description>
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        <description>Vehicles

 All Vehicles belong to a Vehicle class that defines its characteristics and the path network that the Vehicle can travel.



Enter the Vehicle Class dialog via the View by Type menu on the Build tab. (Also by clicking on a Vehicle in the class - in this case the Contents button will be available if the Vehicle is currently carrying any Work Items).</description>
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